“Buggy Boy” (1986) Tatsumi – Arcade/ Commodore 64/ Atari ST
1986 was one of the greatest years of my life. There was just so much to like. At the Cinema there was Top Gun, Aliens, and Crocodile Dundee. In the charts we had “West End Girls” from Pet Shop Boys, “Sledgehammer” from Peter Gabriel and “Walk Like An Egyptian” by The Bangles. (We also had “Just Say No” from the cast of ‘Grange Hill’ and “Snooker Loopy” by Chas and Dave, but most of us have learned to block those memories out by now.)
There was a small arcade opposite the Bus Station in my hometown and it
was in there before the Cinema one night in 1986 that I got to play “Buggy Boy” for the first time. It was made by Tatsumi, who’d also made “TX-1” and licensed it to Atari. It was also another three-screen cabinet game which really made it stand out. As you know, I’m partial to some nice key art to set me up for game, but I must confess that with this game, I just loved the name. It’s cool and it made me want to play the game!
Driving a dune buggy is also a cool concept for a videogame and what this game lacked in real physical simulation it made up for in spades with its cute character and simple addictive driving gameplay. You had to race around a series of courses, avoiding obstacles like gates or logs and you could hit ramps and jump over streams along the way.
Those tunnels I first saw in “TX-1” were back as well. The game oozed style, playability and class. You could collect coloured Flags in order to earn a Bonus, there were occasional bits of banked course to drive up onto, you could pop the Buggy onto two wheels for a bit and bizarrely, you had to hit a Bonus Football with the car to every now and then to earn more Bonus Score. It’s touches like this that you just don’t see anymore with the much more sober games you find today.
I was spoilt for choice that night as next to the machine was a brand new “Back To The Future” pinball so both machines did their very best to drain me of all coins that I had on my person at the time.
The following year Midlands developer Elite Systems brought the game to home computers. I’d looked forward to the conversion all year and picked it up on day of release. The guys at Zzap64! gave it a great review in their December issue and it certainly didn’t disappoint. Somehow the Tatsumi coin-op had been perfectly squeezed into the C64. Sure, it didn’t have the exact same visuals as the arcade version, nor did it have the bright summery colours found in the coin-op version, but the gameplay and sense of speed was fantastic. It was one of the last games I was to buy for my C64 and I’d already set eyes on a new piece of hardware, a grey console coming from a Japanese company called Nintendo. It was still a few months before the NES was to launch over here.
I can’t finish this one off without mentioning the astonishing Atari ST version of the game that Elite later released. I played it on my friend Matt’s shiny new ST and it was one of those dawning realisations that we were now going to be playing true arcade quality games at home. I clearly remember him not being too happy that I was able to finish nearly all of the Stages except one on my very first play! (It was “East” that held me back if you must know!)
If you find it on MAME take a look, but it will never quite be the same unless you’re sat in that big cabinet with the steering wheel and three screens ahead of you!