We are an independent studio formed in 2014 and based in the UK.

Our first game, Dangerous Golf, launched in June 2016. Our second, Lethal VR launched in November 2016.

Three of us, Alex Ward, Fiona Sperry and Chris Roberts, started a little game called Burnout back in 2000. And Alex and Fiona were Creative Director and Executive Producer on every Burnout game Criterion Games made.

Almost all the team worked at Criterion at some point. Read our bios for more info. We had a great time at our previous companies but it was time to find out what we could do on our own.

If you buy and play our games … thank you .. and we hope you have fun. We are supported 100% by our players, no corporate or VC safety nets here.

If you experience any problems at all please tell us – so we can have a go at fixing whatever problem it is you’re having. We are a team that loves to listen to our players and we strive to do better every day.

Of course if you love what we do then feel free to gush about our games to all your friends….

If you want to learn more about what we are about read on below. Thanks for visiting the site.

Our Vision

Three Fields Entertainment is a holistic video game development company formed in February 2014 by the founders of Criterion Games. Inspired by legendary film studio American Zoetrope, we’re a place where designers, artists and engineers can come together to create magic.

Our vision as a company is simple and straightforward:

  • Make great games
  • Have fun making them
  • Do the right thing each and every day.

Our Culture

At Three Fields, we aim to make games in a healthy and sustainable way. Everyone on our team plays a part in shaping what we do and how we do it. We put our team in control and make them feel supported and in control every step of the way.

This is important because the team are always the best people to be making any decision that directly affects both them and their game. And we’ve seen what happens when this doesn’t happen. It always leads to a bad game. You know the ones? The ones which might look good at first, but then don’t quite play as well as you were hoping? Yep, we’re talking about those.

So, at Three Fields we really embrace the idea of putting developers back in control. Back in the driving seat, quite literally. We believe that this is a great strategy for making great games. We call this approach “TeamFirst”.

With a TeamFirst approach, Three Fields has three great benefits:

  • Time – We like to give our people time to build things in the right way, with the right foundations and with the best technology. In the past, almost all of the projects we’ve worked on began with a fixed, immovable release date. This always meant that eventual software quality was compromised at some point along the way. Day-to-day work focused on “What can we do in the time?” instead of asking, “What do we need to do to create something incredible?”
  • Freedom – We pooled our life savings to start up. We won’t be rushing our games to market, nor be forced to work on projects that we don’t want to do. The development team is in full control of when their work will be unveiled and shown.
  • Empowerment – Our people all have a say in what we do and how we do it. We look for people skilled in at least three different fields of game making. We don’t believe that formal job descriptions, boring job titles and an isolated team structure leads to great games. We look for smart people who can contribute to all the different areas of our games. Here, everyone spends their time making our games better each and every day. It’s the only thing that really matters.

Our Team

Read all about us here