In our last post we shared extracts from our history of Burnout. Yesterday marked 17 years since we (against all the odds) struck a deal to publish the very first Burnout game. Subscribers to our mailing list have already heard
Its ten years ago today that we published our last Burnout game, Burnout Paradise. We thought that was as appropriate a time as any to share more widely a story we have been sharing with subscribers to our mailing
On Monday we are adding new levels to the PlayStation 4 and PC version of Danger Zone featuring: * 12 new levels – see below for the full run down * A revised progression * Several Bug fixes (audio popping,
Today we have confirmed that, as promised, there will be Danger Zone updates released for all platforms next week. On Monday we will update the PlayStation 4 and PC versions. This update includes: * 12 new levels (previously released on Xbox One)
It was the silence that we noticed first. The game on screen had suddenly gone quiet. We were sat on the sofa in front of our ‘living room setup”in the Three Fields Entertainment office watching one of the Aftermath sequences
Danger Zone has been enhanced specifically to take advantage of the power of the Xbox One X. The marketing spiel for the Xbox One X describes it as “the world’s most powerful games console”, promising to herald in the, long
We’re really excited that we have been able to deliver native 4k on Xbox One X. And even if you don’t have a 4k display you can still run 60 fps 1080p (Xbox One X only). See it here….
Those eagle eyed amongst you will have noticed that on our roadmap we had planned to release new levels (on all platforms) alongside the Xbox One X launch next Tuesday November 7th. We find ourselves in the happy position of