Since launch on October 28th we have published 3 patches and 1 free Content Pack across all platforms.
We are also in Week 3 of our Creator Spotlight series where we highlight a player-created challenge each week through our Wreckommends feature, on all platforms —ensuring visibility to every active player. (https://x.com/ArcadeDriving/status/1989363265219268720?s=20)
Post-Launch Updates So Far
Our early patches focused on the most pressing community-reported issues, including:
- PC performance
- Road Rage
- Handling and physics glitches
- Numerous gameplay bugs and player requests
- Fixing the most prevalent causes of Game Crashes
Our first free Content Pack delivered:
- 12 new cars with new gameplay elements
- 60 new Live Mix items
- PlayStation 5 Pro support
- Additional community-driven fixes and features
Upcoming Content Pack (Pack 2)
Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a “Current Games List” to help players choose the best sessions to join.
Community-Requested Features
- Expanded colour options for existing Wreckoning liveries
- Photo Mode added to the Pause Menu for mid-crash captures
- Extended Gas Station repair radius for easier use during Road Rage
- Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races
Fixes for Community reported Bugs
- Handing Improvements
- Smoothed out steering behaviour by removing the “lumpiness” when alternating between steering-in and not steering
- Fix the 5-20mph speed-up when you steer-in
- Steering out is now a smoother transition as well, with zero massive speed-up
- Reduced the likelihood of AI gaining speed from 30Hz collision slams
- Fixed the potential to spin out when clipping the end of a barrier while drifting
- Shutdown Fixes
- Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions
- Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats
- Sky Track Improvements
- Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints
- World & Visual Fixes
- Prevented dynamically spawned roadside jumps from blocking static ramps
- Corrected Model D shadow issues
- Added missing 0–61 mph stats for Cop Cars
- Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots
- Fixed stretched loading movies and title screen on ultra-wide monitors
- Fixed event triggers not showing wrong vehicle warning driving into a second time
- Fixed frame rate drop which could sometimes occur after taking enough damage
Roadmap Beyond Pack 2 (Early 2026)
Planned key features include:
- Live-Mixable Buildings
- Additional game modes (most requested: Online Road Rage, followed by Marked Man)
- More vehicles
- More Live Mix items
- Tightrope mode
- Train
- Vacant Lots
We will continue addressing reported issues. Current top priorities include:
- Physics/reactions bugs causing rare extreme collision responses
- Continued vehicle handling refinements based on feedback
- Fixing “weird camera” behaviour after repeated retries
- Preventing the camera from clipping through the car when reversing on slopes
- Syncing Cop sirens online
- Fixing Vicious Circle event issues
- Eliminating tree pop-in at near distance on Medium PC settings
- Preventing AI from pushing through extreme-down Sky Tracks
- Fixing Traffic level resets after events
- Fixing white screen on console if Takedown performed as time expires
- Jump over and Crash into ‘Roll the Dice’ online challenges need to specify 1 less than the number of players in the game
- Resolving Intersection Sky Track pieces issues
- Ongoing crash-fixing based on tracked reports
Additional Community-Requested Features Planned
- Updating Stunt event rules so WP auto-banks at the end, or extending the timer until players bank or crash
- Adding Filters for Parking Lots to improve navigation with multiple unlocked cars
- Adjust Penalty Road Rages
- Adjust difficulty of Shutdowns
