Since launch on October 28th we have published 3 patches and 1 free Content Pack across all platforms. 

We are also in Week 3 of our Creator Spotlight series where we highlight a player-created challenge each week through our Wreckommends feature, on all platforms —ensuring visibility to every active player. (https://x.com/ArcadeDriving/status/1989363265219268720?s=20)

 

Post-Launch Updates So Far

Our early patches focused on the most pressing community-reported issues, including:

  • PC performance 
  • Road Rage
  • Handling and physics glitches
  • Numerous gameplay bugs and player requests
  • Fixing the most prevalent causes of Game Crashes

 

Our first free Content Pack delivered:

  • 12 new cars with new gameplay elements
  • 60 new Live Mix items
  • PlayStation 5 Pro support
  • Additional community-driven fixes and features

 

Upcoming Content Pack (Pack 2)

Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a “Current Games List” to help players choose the best sessions to join.

 

Community-Requested Features

  • Expanded colour options for existing Wreckoning liveries

 

  • Photo Mode added to the Pause Menu for mid-crash captures

 

  • Extended Gas Station repair radius for easier use during Road Rage

 

  • Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races

Fixes for Community reported Bugs

  • Handing Improvements
    • Smoothed out steering behaviour by removing the “lumpiness” when alternating between steering-in and not steering
    • Fix the 5-20mph speed-up when you steer-in
    • Steering out is now a smoother transition as well, with zero massive speed-up
  • Reduced the likelihood of AI gaining speed from 30Hz collision slams
  • Fixed the potential to spin out when clipping the end of a barrier while drifting
  • Shutdown Fixes
    • Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions
  • Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats
  • Sky Track Improvements
    • Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints
  • World & Visual Fixes
    • Prevented dynamically spawned roadside jumps from blocking static ramps
    • Corrected Model D shadow issues
    • Added missing 0–61 mph stats for Cop Cars
    • Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots
    • Fixed stretched loading movies and title screen on ultra-wide monitors
    • Fixed event triggers not showing wrong vehicle warning driving into a second time
    • Fixed frame rate drop which could sometimes occur after taking enough damage

 

Roadmap Beyond Pack 2 (Early 2026)

Planned key features include:

 

  • Live-Mixable Buildings

 

  • Additional game modes (most requested: Online Road Rage, followed by Marked Man)

 

  • More vehicles

 

  • More Live Mix items

 

  • Tightrope mode

 

  • Train

 

  • Vacant Lots

 

We will continue addressing reported issues. Current top priorities include:

 

  • Physics/reactions bugs causing rare extreme collision responses

 

  • Continued vehicle handling refinements based on feedback

 

  • Fixing “weird camera” behaviour after repeated retries

 

  • Preventing the camera from clipping through the car when reversing on slopes

 

  • Syncing Cop sirens online

 

  • Fixing Vicious Circle event issues

 

  • Eliminating tree pop-in at near distance on Medium PC settings

 

  • Preventing AI from pushing through extreme-down Sky Tracks

 

  • Fixing Traffic level resets after events

 

  • Fixing white screen on console if Takedown performed as time expires

 

  • Jump over and Crash into ‘Roll the Dice’ online challenges need to specify 1 less than the number of players in the game

 

  • Resolving Intersection Sky Track pieces issues

 

  • Ongoing crash-fixing based on tracked reports

 

Additional Community-Requested Features Planned

  • Updating Stunt event rules so WP auto-banks at the end, or extending the timer until players bank or crash
  • Adding Filters for Parking Lots to improve navigation with multiple unlocked cars
  • Adjust Penalty Road Rages
  • Adjust difficulty of Shutdowns