WHO ARE THREE FIELDS ENTERTAINMENT?

 

Three Fields Entertainment is a small team of veteran game developers who have been making games since 1999.

From 1999 – 2013 we turned around a failing game subsidiary of a leading games technology company (Canon) and created a successful 65 person development Studio (Criterion Games). In 2005 that company was acquired by the biggest Games Publisher in the world (Electronic Arts) and we went on to develop multiple global smash hit titles.

In 2013 we took a big risk and gave it all up and left to do it ALL on our own. What we lack in size we make up for in focus, clarity, cohesion, trust and the vision to pioneer new ways of making games.

 

Who Three Fields are is best defined by what games we make. We make arcade style games, and specifically arcade racing games because we love them – check out the Alexblogs Blog series by our Creative Director based on the Arcade Racing Games he grew up playing.

Our games are fast, colourful and vibrant because those are the kind of games we like to play. We’re happy to leave narrative and storytelling to others. We’re here for fun, gameplay and entertainment.

Our first game was Dangerous Golf in 2016. It’s a destructive Golf game played indoors where you score for what you destroy before sinking the ball with outrageous trick shots

Our second game was Lethal VR for the HTC Vive and PlayStation VR headsets. It’s a VR target shooting experience with both guns and knives.

By then we were itching to get back to crashing cars which led to Danger Zone. It’s a game about smashing cars and scoring points set in a virtual crash testing facility.

The sequel, Danger Zone 2 took the crashing action outdoors. The game is set on the most dangerous real life junctions and intersections we could find in the USA, the UK and Spain.

In 2019 we returned to making arcade racing games with Dangerous Driving. The game features over 60 Single Player events, Online Racing and Road Rage, a wide range of different race modes and some unique new racing and crashing moments.

 



HARNESSING TECH TO STAY SMALL

Just as we make what we love, we also work in the way we always wanted to.

We use Unreal Engine because it delivers an unrivaled set of tools and technology. It removes a lot of the headache and distraction – allowing us to focus on the game. This is one way we are able to stay small.

We have developed our own proprietary technology to sit on top of Unreal Engine. This technology utilizes techniques such as Big Data, Genetic Algorithms, Machine Learning and Procedural Generation to accelerate the development process.  

OUR LATEST GAME

Our most recent game, Wreckreation launched in October 2025.

Wreckreation is a high-octane mix of arcade racing, creative freedom, and explosive fun. Set in a huge open world, players can design and modify on the fly — teaming up with Friends to lay down roads, ramps, loops, and obstacles anywhere they please. Whether you’re forgetting to blink as you race at top speed, laughing out loud as you crash through chaos, or living your best life competing with friends in crazy custom challenges, Wreckreation transforms open world driving into a wild blend of creativity, destruction, and fun.