Console Patch 6th November 2025
We are pleased to release our first console Patch for Wreckreation. We are committed to fast fixes in response to player feedback since we released just over a week ago.
Watch this space and keep sending us your feedback.
Key Highlights of this Patch include:
- Make the Road Rage AI easier to catch when it is a long way ahead of the player.
- Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
- Fix difficulty spikes – Many of the Race and Road Rage events have been updated to have pre-authored time and weather to reduce difficulty spikes from the dynamic TOD and weather systems. This does not affect any previous progress, all times, licence points and Live Medals remain valid.
- Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
- Fix for bumper camera not inheriting the car’s pitch properly.
- Unnatural speed Drifting bug has been fixed (thanks to the Discord community for their help with this one in particular).
- Settings moved to a more Visible location.
Full Details on all Changes
Handling:
- Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.
- Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
- Fix for bumper camera not inheriting the car’s pitch properly.
Settings:
- Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map).
- Settings also now available in Opening race.
- Video settings now available at the same time as Audio settings for consistency and to make them visible during events.
Events:
- Make the Road Rage AI easier to catch when it is a long way ahead of the player.
- Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
- Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.
Crash Fixes:
- Fixed a crash when moving Live Mix Track Pieces near certain road pieces.
Other Fixes:
- Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving).
Audio:
- Adjusted Sirens so they faded in and out better as they drive past you and they don’t suddenly cut off at 660m.
- Adjusted Plane so it also faded in and out more smoothly and didn’t fade away unnaturally quickly.
- Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values.
- Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam.
- Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix.
- Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions .
EVENT CHANGE DETAILS
The following Races have been changed to have the originally authored Time of Day and Weather to reduce difficulty spikes when driving predominantly at night or in bad weather. As stated above, this does not affect any previous progress – all times set, licence points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it)
- Another Star Vehicle
- Back at the Ranch
- Between a Rock and a Hard Place
- Bruising For a Fight
- Circling Back
- Circling The Drain
- Close The Circle
- Come Full Circle
- Cry Me a River
- Curves to Die For
- Dirt Dash
- Drift Apart
- Every Rose Has Its Thorn
- Faraway in Time
- Fighting Chance
- Fire In The Hole
- Flesh & Machine
- Flight or Fight
- Flirting With Disaster
- Giant Battle
- Hangs By a Thread
- Hazards of the Job
- Head for Granite
- In Dickie’s Meadow
- In the Cross Hairs
- It’s a Shore Thing
- Mad Dash
- Not Such a Long Drive
- Opportunity Knocks
- Point Break
- Pumping Iron
- Reach for the Stars
- Ridge Climb
- Rough & Ready
- Sandy Blows
- Set Fire To The Rain
- Sharks Are Circling
- Sherburn’s Climb
- Shut Up Shop
- Snowy Descent
- Speed Run
- Spoiling For A Fight
- Star Vehicle
- Starstruck
- Sweep the Board
- There Goes My Bay-by
- Top Dog
- Tunnel of Shove
- Vicious Circle
All Road Rages have been updated with a set Time of Day and Weather apart from the following 2 Road Rages which have remained as Dynamic:
- Penalty Road Rage on Crystal Bay
- Total Road Rage on Shoreline
As above this change does not affect any previous progress – all Scores set, Licence Points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!)
Regarding Road Rages please remember to use Gas Stations to add Wreck Limits, Bruiser cars to get an additional +1 at the start and that you can change direction to pick an ‘easier’ route on the fly.
As always we will be constantly checking the feedback and bug reports, so please keep updating us. We hope you’re enjoying Wreckreation so far and that this new update will be helpful to you all.
