Our 13th free update, Patch 8, is live.
Last week, just as we were preparing to release, we discovered a 100% reproducible crash that would have impacted anyone creating events. We held the update back to fix it properly. That inevitably caused a delay, but it was the right call.
This update includes significant changes to the new drift model (now available as an option to all Patreon members – free and paid), AI and Sky Track fixes, and the addition of Top 6 Global Leaderboards for all event types.
Leaderboards
Top 6 leaderboard for every event is now shown in the Event panel for all Event types including Custom Events, via the Map (note: does not show on race results).
We have a tool to identify rogue times. If you see suspect looking times on a Leaderboard please email hello@threefieldsentertainment.com
Handling changes
Drift
Ben will be publishing an update later on our Patreon detailing everything that has changed about drift, here’s a preview

- Fixed drift exit taking too long
- Fixed bug where some cars (particularly RWD Bruisers) could spin out and become stuck driving in reverse
- Reduced resistance when exiting a drift by steering out
- Tuned vehicle rotation during drift, especially when steering in
- Automatic gearbox is no longer disabled while drifting
- This fixes the issue where you could start drifting at 50 mph in 2nd gear, boost to 200 mph, and still remain in 2nd
- Handbrake now correctly increases turn-in (previously had no effect)
- Tweaked steering response on certain cars to reduce lag/floatiness
- Moved the Experimental Drift Model to a more obvious location in the DJ Menu

Handling
- Fixed strange roll/spin correction while airborne
- Handling: Tweaked suspension setup for Hooper Powerslave to make it more stable when cornering (especially on Sky Tracks)
PC
- Key bindings can now be accessed via DJ Menu > Settings as well as Map > Help.
AI
- Fixed AI crash when landing jumps
- Fixed AI spinning out when shunting other cars (including the player)
- Reduced AI confusion caused by bumps/jumps during Sky Track lap races
Sky Tracks
- Fixed a crash that affected any track with a checkpoint on a jump where a loop came close to the top of the checkpoint.
- Fixed a crash if you went into daydream on a SkyTrack near a junction without a road attached.
We know many of you are eagerly awaiting news on the Weld, Blackspots, Construction Vehicles, and more.
As we explained on our Patreon last week, larger feature updates need funding behind them. We’re continuing to work on that in parallel.
If you’d like to help move things forward, there are a few ways that genuinely make a difference:
- Join our Patreon, even as a free member it all helps.
- Keep playing and stress-testing the update
- Report reproducible issues clearly (especially crashes)
- Set leaderboard times and flag anything that looks rogue
- Share Creator Challenges and events you’re proud of
- Spread the word to friends who love arcade driving games
Every bit of interest strengthens the case for what we can build next.