On 22nd July 2026, we announced that we had formed a new studio, When Tides Turn, and revealed that it would be the home of our next game, Wreckreation 2. …
Like the title suggests this update is heavily focused around physics https://www.youtube.com/watch?v=baXhZCsGNE8 A lot of the work has been about making vehicle interactions feel more believable and less unpredictable. AI should behave more consistently when colliding with you in the…
Update 17 is now live Thanks to our Discord members we discovered there were some issues with online connectivity that had got much worse recently - so we have been investigating that. We have identified the cause of a multiplayer…
We’ve had to adjust our plans slightly after a few issues came up that we felt were important to fix properly. An update is now live with the following fixes and improvements across all platforms (unless otherwise specified): Resolved a…
We're celebrating our 15th Update with this FREE Content update featuring 3 new cars and 7 new events. A new cop car - the ever popular Maclean Aurora now comes in a Cop Variant - unlocks at 750 Licence Points…
Welcome to our 14th Update Here is what's included: Drifting Our new Drifting Model, thoroughly tested and loved by our Patreon players, is now available to all players (switch to it in Mix My Car) We've also made the following…
Our 13th free update is live. Last week, just as we were preparing to release, we discovered a 100% reproducible crash that would have impacted anyone creating events. We held the update back to fix it properly. That inevitably caused…
This is our 12th update overall (check out our FAQ for a list of all the updates we have done so far) This patch includes the following improvements and fixes: PC: Keyboard rebinding (beta) - we’d love feedback once it’s…
We are delighted to release our 11rg update since Wreckreation launched. And with this one we have done something a bit radical! This pack introduces an alternative, physically driven drift model - this is currently in Beta and will be…
We have just published a quick patch to solve a few things we discovered this week and wanted to get sorted quickly. Thanks to everyone involved in getting this out so quickly. Changes: Fixed issue where first race would reset…