Three Fields Entertainment https://www.threefieldsentertainment.com Fri, 23 Jan 2026 16:16:18 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.3 https://www.threefieldsentertainment.com/wp-content/uploads/2019/01/cropped-favicon-32x32.png Three Fields Entertainment https://www.threefieldsentertainment.com 32 32 Wreckreation Patch 6 https://www.threefieldsentertainment.com/2026/01/23/wreckreation-patch-6/ Fri, 23 Jan 2026 16:16:18 +0000 https://www.threefieldsentertainment.com/?p=5149 We have just published a quick patch to solve a few things we discovered this week and wanted to get sorted quickly. Thanks to everyone involved in getting this out so quickly.

Changes:

  • Fixed issue where first race would reset you back on the Sky track at the end, requiring a game reset to bypass (also affected all Sky Track races that ended with a jump off an off-ramp)
  • Fixed virtual keyboard not appearing on console when entering Share codes (to view other people’s challenges)

For Patreon members look for a poll later today asking you to prioritise what Quality of Life changes we should focus on next.

]]>
Explanation of Graphics Settings in Wreckreation https://www.threefieldsentertainment.com/2026/01/22/explanation-of-graphics-settings-in-wreckreation/ Thu, 22 Jan 2026 14:59:52 +0000 https://www.threefieldsentertainment.com/?p=5138 In our earlier post here we provided an update on PC performance. We thought it would also be useful to explain what the different Graphics Settings do and how you can vary them to get the best performance on your setup.

Graphics settings are listed below in a rough order of performance impact, from highest to lowest. The exact impact of each setting will vary depending on hardware, resolution, and whether upscaling technologies such as DLSS or FidelityFX are enabled.

Window Mode

If you are running on hardware close to the minimum specification and using Windowed Fullscreen, the game may be running at a higher resolution than your system can comfortably support.

Fullscreen
Runs in fullscreen mode at the resolution selected under the Resolution setting.

Windowed Fullscreen
Runs fullscreen at the desktop resolution, ignoring the resolution selected under the Resolution setting.

Windowed
Runs in a window at the resolution selected under the Resolution setting.

Texture Quality

As a rough guideline, it is recommended not to allocate more than approximately 50 percent of available GPU memory to textures.

Approximate GPU memory usage by texture setting is as follows:

Low
Approximately 1200 MB

Medium
Approximately 1800 MB

High
Approximately 2500 MB

Epic
Approximately 5000 MB

For 4K resolution, at least High texture quality is recommended to avoid noticeable texture issues. For 1080p resolution, Medium texture quality is generally sufficient. Low can work at 1080p but may result in visible texture blurriness in some areas.

Allocating too much GPU memory to textures forces the GPU to use system memory instead of its dedicated high speed memory, which can significantly reduce performance and cause stuttering. The operating system also consumes GPU memory in the background, often around 1 GB even when no other applications are running. Any additional background software may further reduce the memory available to the game, which is why keeping texture memory usage well below the GPU limit is strongly recommended.

Shadow Quality

Shadow quality has a significant impact on GPU performance due to shadow resolution, draw distance, and the number of lights casting shadows.

Low
No distance field shadows. Shadows stop approximately 120 metres from the camera. Low resolution shadows.

Medium
Distance field shadows beyond approximately 140 metres from the camera. Medium resolution shadows equivalent to 1080p.

High
Distance field shadows beyond approximately 170 metres from the camera. High resolution shadows. All lights in the world cast shadows, including street lights.

Epic
Distance field shadows beyond approximately 200 metres from the camera. 4K resolution shadows. All lights in the world cast shadows.

Even at 4K resolution, Epic is rarely required. The visual improvement over High is relatively small, while the performance cost is substantial. Casting shadows from all lights, particularly during dusk or night scenes, adds significant GPU workload. For most systems that are not high end, Medium provides a good balance between quality and performance.

Foliage Density

Foliage density controls the amount of grass and trees rendered in the world and can be performance intensive, particularly in dense environments.

Low
No grass. Approximately 12 percent of trees.

Medium
Approximately 30 percent of grass and 47 percent of trees.

High
Approximately 60 percent of grass and 88 percent of trees.

Epic
100 percent of grass and 100 percent of trees.

Foliage rendering can be expensive at higher densities. Epic is intended for high end GPUs only. Medium is recommended for systems near the minimum specification, while High is suitable for more capable mid range GPUs.

Ambient Occlusion

Ambient occlusion enhances contact shadows and depth but varies widely in performance cost depending on quality level.

Low
Off.

Medium
Lowest cost ambient occlusion.

High
Medium cost ambient occlusion.

Epic
Very high cost ambient occlusion.

Unless running on a very high end GPU, settings above High are not recommended. Medium provides a good balance and avoids overly dark shading in enclosed areas.

Transparency

Transparency affects the rendering cost of most translucent elements in the game. This includes particle effects such as tyre smoke and dust, car glass, and motion blur on moving wheels.

If frame rate is generally stable but drops noticeably when driving offroad or on dirt tracks, reducing transparency quality can help.

Rendering transparency at full resolution can be expensive due to overdraw, where multiple transparent layers are rendered on top of one another. Reducing transparency resolution significantly lowers this cost with minimal visual impact in most cases.

Low
Transparency rendered at 50 percent resolution.

Medium
Transparency rendered at 60 percent resolution.

High
Transparency rendered at 80 percent resolution.

Epic
Transparency rendered at 100 percent resolution.

When using upscaling technologies such as DLSS or FidelityFX, transparency is already rendered below native resolution. In these cases, further reducing transparency resolution may affect visual quality more quickly.

VFX

VFX settings affect the complexity and frequency of visual effects such as tyre smoke, dust, and explosions.

If performance issues occur when driving offroad, on dirt tracks, or during crashes, and transparency has already been reduced, lowering the VFX setting can provide further improvement.

Low
Low VFX quality. Only the player vehicle spawns tyre VFX. Only rear tyres spawn VFX. Explosion effects do not include lighting.

Medium
Medium VFX quality. All vehicles can spawn tyre VFX. Only rear tyres spawn VFX. Explosion effects include lighting.

High
High quality VFX. All vehicles and all tyres spawn VFX. Explosion effects include lighting.

Volumetric Clouds

Volumetric clouds can have a noticeable performance impact, particularly at higher quality levels.

Low
Off. Volumetric clouds are replaced with a simpler cloud material.

Medium
Single cloud layer at a reduced quality setting.

High
Two cloud layers at a reduced quality setting.

Epic
Two cloud layers at the highest quality setting.

Unless running on high end hardware, Medium is generally recommended, as higher settings offer diminishing visual returns relative to their cost.

Anti Aliasing

Anti aliasing smooths jagged edges but can interact with motion blur and overall image clarity.

Low
Off.

Medium
FXAA.

High
TXAA high quality.

Epic
TXAA epic quality.

If FXAA is used, some players may notice increased ghosting when motion blur is enabled. In this case, reducing or disabling motion blur may improve clarity.

Motion Blur

Motion blur affects fast moving objects and camera movement.

Low
Off.

Medium
Medium quality motion blur.

High
High quality motion blur.

Epic
Highest quality motion blur.

Motion blur generally has a moderate performance impact and can be adjusted based on visual preference.

Volumetric Fog

Volumetric fog adds atmospheric depth and lighting effects.

Low
Off.

Medium
Low quality fog.

High
High quality fog.

Epic
Best quality fog.

Fog settings are tuned to be relatively low cost compared to other effects. Medium performs well visually and is a good option when tuning for performance.

Bloom

Bloom controls light glow and brightness bleed.

Low
Off.

Medium
Medium quality bloom.

High
High quality bloom.

Epic
Highest quality bloom.

Bloom has a relatively modest performance impact and can be adjusted primarily based on visual preference.


If you haven’t done already we also recommend you read our earlier post on PC performance

]]>
PC Performance Update https://www.threefieldsentertainment.com/2026/01/22/wreckreation-pc-performance-system-requirements/ Thu, 22 Jan 2026 13:30:11 +0000 https://www.threefieldsentertainment.com/?p=5132 Here is an update on the current state of PC performance in Wreckreation, explaining what we’ve tested internally, and offering practical guidance for players running at or near minimum specification. We will provide a similar update on console early next week.

We are aware of 2 Stalling issues which we detail further below.

Minimum Specification & Internal Testing

We have extensively tested the game on machines that meet our minimum PC specification, and we are confident that the game runs as intended on that hardware when configured appropriately.

Minimum PC Specification:

  •       Processor: AMD Ryzen 3 3100 / Intel Core i3-8100
  •       Memory: 8 GB RAM
  •       Graphics: GeForce GTX 1060 (6GB) / Radeon RX 580 (8GB)
  •       DirectX: Version 12
  •       Storage: 60 GB available space

While we closely monitor community reports, we’re not able to provide custom, one-to-one performance support for individual PC configurations. Performance on PC can vary significantly due to differences in hardware, drivers, background software, and system setup.

We recommend you read this Post explaining what the different Graphical Settings in the game do and how you can use these to optimise your setup.

A Critical Requirement: VRAM

One requirement that may not be obvious—but is absolutely vital—is graphics card VRAM.

  •       The minimum required VRAM is 6GB.
  •       If your GPU has less than 6GB of VRAM, you should expect performance issues regardless of your CPU or system memory.

When the game exceeds available VRAM, it will fall back to using system (main) memory to avoid crashing. This is significantly slower for the GPU and can cause severe stuttering and stalls.

If, at the same time:

  •       You have only 8–16GB of system RAM, and/or
  •       You are running multiple background applications,

…it’s possible for system memory to also be exhausted. At that point, Windows will resort to virtual memory (using your hard drive as RAM), which results in major performance degradation and long stalls.

Expectations at Minimum Spec

If you are running at or close to minimum specification:

  •       1080p should be considered the upper limit.
  •       Running above 1080p on minimum spec hardware will not deliver consistent performance.
  •       Windowed Fullscreen uses your desktop resolution, which may be higher than 1080p.
  •       Exclusive Fullscreen locks the game to the resolution selected in the graphics menu and is strongly recommended.

Tested Performance Configuration

The following settings were tested internally and maintained 60–90 FPS for the majority of gameplay on this reference system:

Test System:

  •       CPU: Intel Core i7-10750H @ 2.60GHz
  •       Memory: 16 GB
  •       GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
  •       DirectX: Version 12
  •       Storage: SSD

This GPU is slightly above minimum spec. If your GPU is slower, you may need to reduce some settings (especially shadows), use a more aggressive DLSS or FSR mode, or cap the game at 30Hz for a more consistent experience.

Recommended Settings for a min spec machine:

  •       Resolution: 1920 × 1080
  •       Framerate Cap: 60
  •       VSync: On
  •       DLSS Mode: Balanced or Performance
  •       Anti-Aliasing: High
  •       Texture Quality: High
  •       Shadow Quality: High
  •       Ambient Occlusion: Medium
  •       Transparency: Medium
  •       Motion Blur: High
  •       Bloom: High
  •       Volumetric Clouds: Medium
  •       Volumetric Fog: Medium
  •       Foliage Density: Medium
  •       VFX: Medium

Known Stalling Issues (Above Minimum Spec)

We are actively investigating reports of stalls (0.5–1s where the game stops updating) affecting some players who are running above minimum spec. So far, we’ve identified two primary causes:

1) Live Mix challenges with a very high number of pieces

Particularly race events using many new buildings or objects. We’ve identified the root cause and are actively working on a fix.

2) Background video capture or recording software

Features such as instant replay buffers or continuous background capture can periodically interrupt GPU workloads. If you are experiencing frequent stalls and are not affected by point #1, please try disabling all recording and background capture tools.

Short Framerate Blips

We are aware of brief framerate dips (e.g. drops to ~15 FPS for a fraction of a second) in certain areas of the world.

These are related to Unreal Engine world streaming rather than raw GPU performance, and as such are not improved by changing graphics settings. This is an area we continue to monitor and optimise where possible.

 

We hope you have found this document useful and would point you to this post for further reading about our Graphical Settings

]]>
Wreckreation Patch 5 https://www.threefieldsentertainment.com/2026/01/21/wreckreation-patch-5/ Wed, 21 Jan 2026 12:59:50 +0000 https://www.threefieldsentertainment.com/?p=5126 New Patch is out on all platforms as of 1pm UK time January 21st 2026

This patch fixes the following recently discovered issues :

Fixes Online Connectivity unreliability

Parking Lot Fixes:

  • The 100% completion car will always appears once unlocked in Parking Lots.
  • Small Parking Lots will always be filled.

If you are still unable to find the car you are looking for please head to a larger car park.

Class Specific Event Fix

The Pack 4 new Cars are now able to be used in Class restricted events

Map Change

We have added a Backing to the Button prompts on the Map and split them into categories in separate screen space – Map buttons and Event Creation/Stats/Help.

This is to aid player navigation and awareness of how to create events and where to enter Share Codes. (in doing so we noticed that the virtual keyboard is not reliably appearing on console, which we will fix in our next Patch).

New Known Issue
Because we were in the middle of some other requested Sky Track fixes when we discovered we needed to do this Patch, a new issue has crept through which means your car will crash leaving any dedicated off ramp Sky Track pieces. We will get this fixed asap but we decided it was better to get the changes above in than wait another 2-3 days to get these other important fixes to you (as whilst we can fix it in hours we then have to submit it to the publisher who then has to submit it to First Party etc).

There are various workarounds for this but it will mean that if you play a Sky Track with an offramp at the end you will crash and be reset on the sky track – the most straightforward workaround is you to fast travel from here to elsewhere on the map.

If you are a new player you need to save and quit or return to title screen on console at the end of the first race and then you’re back in the game – apologies we know this is not great but we are working on a fix right now.

]]>
Wreckreation Content Update 4 https://www.threefieldsentertainment.com/2026/01/16/wreckreation-content-update-4/ Fri, 16 Jan 2026 13:00:18 +0000 https://www.threefieldsentertainment.com/?p=5101 Wreckreation Content Update 4

Coming today January 16th 2026 to all platforms.

New Update includes

    • 4 new cars each with a Wreckoning upgrade to give 8 new drivable vehicles (bringing the total in game to 68). These are the Huntsville Marbella, Toretti Delosa, Mccarver Vagabond and the Hooper Powerslave 
    • 4 new offline Wreckoning events bringing total offline events to 152
    • 7 new Live Mix unlocks providing 36 high rise buildings and stackable component parts.
    • Patreon Early Supporter Livery for the Maclean Aurora
    • Patreon Credits
    • Community requested fixes and enhancements including
      • Drift fix – Holding the brake while you drift will now reduce your car’s speed and help you drift around tighter corners
      • Selected Waypoints now disappear when you get there
      • Live Mix collectible message repeats after a crash (if you crash car whilst collecting it)
      • Event icons and the list of TFE Wreckreation Challenges are now visible to Clients online to aid discussion and interaction in picking events (this is for TFE authored events only, not player created ones)
      • Shutdown vehicles’ speed has been capped at just over the maximum speed of that vehicle
      • Tree branch collision has been adjusted to make it less punishing
      • The Wrong Way Message no longer inadvertently appears

For full details check out our the video on our new Youtube channel HERE

]]>
Patreon Exclusive – Burnout 3 Guitar https://www.threefieldsentertainment.com/2025/12/17/patreon-exclusive-burnout-3-guitar/ Wed, 17 Dec 2025 12:50:34 +0000 https://www.threefieldsentertainment.com/?p=5111

Founders Tier – Limited to 1 member

Patreon

This is a one-off tier, available to a single supporter only.After 2 months continuous support at the Founders tier level an ultra rare perk will unlock – The unlock is the Burnout 3 electric guitar from our personal collection gifted to us for our role directing that game. This will be given as a thank you for making an extraordinary contribution to keeping Three Fields Entertainment and its games alive.This guitar comes directly from the Burnout 3 era and has been kept as part of our own collection ever since (in excellent condition with just one scratch on the back). It will be transferred to the supporter who takes this tier for 2 months, along with a custom commemorative plaque marking the occasion.What this includes

  • The Burnout 3 electric guitar delivered after 2 months support
  • A bespoke engraved plaque commemorating your support
  • Certificate of Authenticity
  • Recognition as a founding supporter of Three Fields Entertainment
  • Direct coordination with us to arrange handover and delivery
Important notes
  • This tier is limited to one supporter
  • The guitar is a delayed reward which becomes available after two consecutive months of active membership at this tier.
  • Once claimed, the tier will close permanently
  • This pledge is about supporting the studio first and foremost — the guitar is our way of saying thank you
  • Shipping, insurance, and logistics will be arranged directly with the supporter to ensure the guitar is handled appropriately
We don’t expect this tier to be for many people — or even to be taken at all.If this tier is not claimed, we may choose to award the guitar at a later date to a supporter or individual who has made an exceptional contribution to the studio or its community.Any such decision would be made entirely at our discretion and would not be based on chance or a prize draw.But for the right person, it represents a chance to help secure the future of the studio in a very real way (this pledge represents a significant chunk of what we need), and to own a small piece of Burnout history in the process.With sincere thanks,Three Fields Entertainment 
]]>
Wreckreation Content Update 3 https://www.threefieldsentertainment.com/2025/12/17/wreckreation-content-update-3/ Wed, 17 Dec 2025 11:00:57 +0000 https://www.threefieldsentertainment.com/?p=5109 Maccoll County Planning Office has granted permission for the new Twining Woods Development – construction work has started and buildings are already starting to pop up 

 

New Update includes

  • Changes to the Maccoll County around Black Creek and Storey – bulldozed a mountain and started work on a town area
  • First look at snappable Live Mixable Buildings
  • 9 new Live Mix collectibles unlocking 32 new Live Mix objects including 22 Buildings variants, scaffolding, cranes and other construction materials
  • Added Video Settings on Xbox Series X and PlayStation 5 allowing players to choose between Quality or Performance mode. Quality mode runs at 30 FPS, targets consistent 4k resolution, reduces screen tearing and adds visual enhancements such as increasing the grass quality
  • Introduce ‘Share Codes’ on Player Created Challenges to enable easy sharing between friends, works cross platform
  • Add Rating option to Player Created Challenges
  • Game will now serve up Most Played/Highest Rated Challenges to Players, Community Challenge Filter also available on the Map
  • Changes to Parking Lots to show Recently unlocked and Most Driven spaces in every Parking Lot
  • The Base and Wreckoning cars are now stacked in the same parking spaces, allowing players to toggle between them to make it easier to see which cars have been upgraded

 

Other Community Requested Fixes

  • Save the camera pitch position for each car in the save game, stop the pitch you have set resetting when you crash 
  • Traffic levels restored to last value selected in DJ menu after events 
  • Fix white screen on console if Takedown performed as time expires
  • Cop sirens now synched online
  • Fix the custom engine audio resetting to default after a crash when a client 
  • Ensure other players will hear the correct engine type
  • Fix palette colours being wrong for some liveries on the Car Customisation screen
  • Physics Reaction Improvements
    • Prevent the central barriers ever being passed though, except in offroad races when barrier collision is turned off
    • Don’t allow driving through Sky track barriers, including in offroad races
    • Adjust collision on the trucks so that lower cars (like the Mulsanne) don’t go under it and get stuck
    • Fix ping off glitch when stuck under a truck caused by physics engine aggressively de-penetrating two vehicles at 500mph 
    • Fix for a case where traffic could end up floating in the air 
    • Fix Bad spin from clipping the end of a barrier
  • Fix for frame rate collapsing due to detached hinged parts, which could occasionally happen if vehicle became severely damaged
  • Fix Game Crash when resetting during a Sky Track race at the same time as the fade to black occurs during the crash camera
  • Fix memory leak that resulted in a Game Crash on consoles after a couple hours of play
  • Reducing tree pop-in at near distance on Medium Texture Quality PC settings
]]>
Three Fields Entertainment Patreon is Live! https://www.threefieldsentertainment.com/2025/12/16/three-fields-entertainment-patreon-is-live/ Tue, 16 Dec 2025 11:00:44 +0000 https://www.threefieldsentertainment.com/?p=5102 Introducing the Three Fields Entertainment Patreon!

Following our post on December 4th so many of you have asked how you can support us and we’re pleased to announce that we now have a direct way to do that! We have four tiers to choose from, with various rewards for each. More exclusive limited offers will be coming soon.

Please check out the link to see what we have to offer! Thank you

https://www.patreon.com/u10680381?utm_campaign=creatorshare_fan

]]>
Free Content Pack 2 – Crossplay https://www.threefieldsentertainment.com/2025/12/04/free-content-pack-2-crossplay/ Thu, 04 Dec 2025 16:17:06 +0000 https://www.threefieldsentertainment.com/?p=5094 Free Content Pack 2

Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a “Current Games List” to help players choose the best sessions to join.

Community-Requested Features

  • Expanded colour options for existing Wreckoning liveries
  • Photo Mode added to the Pause Menu for mid-crash captures
  • Extended Gas Station repair radius for easier use during Road Rage
  • Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races

Fixes for Community reported Bugs

  • Handing Improvements
    • Smoothed out steering behavior by removing the “lumpiness” when alternating between steering-in and not steering
    • Fix the 5-20mph speed-up when you steer-in
    • Steering out is now a smoother transition as well, with zero massive speed-up
  • Reduced the likelihood of AI gaining speed from 30Hz collision slams
  • Shutdown Fixes
    • Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions
  • Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats
  • Sky Track Improvements
    • Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints
  • World & Visual Fixes
    • Prevented dynamically spawned roadside jumps from blocking static ramps
    • Corrected Model D shadow issues
    • Added missing 0–61 mph stats for Cop Cars
    • Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots
    • Fixed stretched loading movies and title screen on ultra-wide monitors
    • Fixed event triggers not showing wrong vehicle warning driving into a second time
    • Fixed frame rate drop which could sometimes occur after taking enough damage
]]>
Sad News from Three Fields Entertainment https://www.threefieldsentertainment.com/2025/12/04/a-goodbye-from-all-of-us-at-three-fields-entertainment/ Thu, 04 Dec 2025 14:08:55 +0000 https://www.threefieldsentertainment.com/?p=5091 Today I am having to share one of the hardest messages of my career. After twelve years
of building and nurturing Three Fields Entertainment, I am forced into the situation of
today placing our entire team on notice of redundancy.

Since the launch of *Wreckreation*, our small studio has worked incredibly hard with
heart and dedication to update the game, listen to our community, and deliver the
fixes and features players asked for. I could not be prouder of the people I’ve worked
alongside or the passion they’ve poured into this project.

But the reality we now face is stark. As an independent studio, we will not see revenue
from game sales for the foreseeable future. We have had to selffund most of this year
and all of the post launch content. Without the enthusiasm or financial support from
our publisher to continue development, we simply cannot sustain the studio in its
current form. Making this decision has been unbelievably painful.

This is a heartbreaking moment for all of us. What makes it even harder is that we have
so many things in the pipeline multiple features, updates, and creative ideas that we
were excited to bring to the game, many of which are showcased in the video we’re
sharing today. These are things we genuinely believed would have continued to
strengthen Wreckreation and grow its community.

My hope is that by showing this work publicly, someone out there might also see that
potential and perhaps an opportunity could still emerge. But even if that hope does not
materialise, we want this to stand as a testament to our vision and to the strength,
passion, and skill of our tiny team. I truly believe in the potential of this game and in the
brilliance of the people who built it.

To everyone who has supported us, played our games, or believed in our studio: thank
you. Your support has meant the world – We will, again at our own cost, ensure the next
update that includes a Crossplay feature does get published before Christmas and we
hope you and your friends can enjoy the world that we have built together, whichever
platform you play on.

I can be contacted at [fiona@threefieldsentertainment.com]
Fiona Sperry
Three Fields Entertainment

 

]]>