Three Fields Entertainment https://www.threefieldsentertainment.com Fri, 05 Dec 2025 14:17:44 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.3 https://www.threefieldsentertainment.com/wp-content/uploads/2019/01/cropped-favicon-32x32.png Three Fields Entertainment https://www.threefieldsentertainment.com 32 32 Free Content Pack 2 – Crossplay https://www.threefieldsentertainment.com/2025/12/04/free-content-pack-2-crossplay/ Thu, 04 Dec 2025 16:17:06 +0000 https://www.threefieldsentertainment.com/?p=5094 Free Content Pack 2

Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a “Current Games List” to help players choose the best sessions to join.

Community-Requested Features

  • Expanded colour options for existing Wreckoning liveries
  • Photo Mode added to the Pause Menu for mid-crash captures
  • Extended Gas Station repair radius for easier use during Road Rage
  • Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races

Fixes for Community reported Bugs

  • Handing Improvements
    • Smoothed out steering behavior by removing the “lumpiness” when alternating between steering-in and not steering
    • Fix the 5-20mph speed-up when you steer-in
    • Steering out is now a smoother transition as well, with zero massive speed-up
  • Reduced the likelihood of AI gaining speed from 30Hz collision slams
  • Shutdown Fixes
    • Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions
  • Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats
  • Sky Track Improvements
    • Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints
  • World & Visual Fixes
    • Prevented dynamically spawned roadside jumps from blocking static ramps
    • Corrected Model D shadow issues
    • Added missing 0–61 mph stats for Cop Cars
    • Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots
    • Fixed stretched loading movies and title screen on ultra-wide monitors
    • Fixed event triggers not showing wrong vehicle warning driving into a second time
    • Fixed frame rate drop which could sometimes occur after taking enough damage
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Sad News from Three Fields Entertainment https://www.threefieldsentertainment.com/2025/12/04/a-goodbye-from-all-of-us-at-three-fields-entertainment/ Thu, 04 Dec 2025 14:08:55 +0000 https://www.threefieldsentertainment.com/?p=5091 Today I am having to share one of the hardest messages of my career. After twelve years
of building and nurturing Three Fields Entertainment, I am forced into the situation of
today placing our entire team on notice of redundancy.

Since the launch of *Wreckreation*, our small studio has worked incredibly hard with
heart and dedication to update the game, listen to our community, and deliver the
fixes and features players asked for. I could not be prouder of the people I’ve worked
alongside or the passion they’ve poured into this project.

But the reality we now face is stark. As an independent studio, we will not see revenue
from game sales for the foreseeable future. We have had to selffund most of this year
and all of the post launch content. Without the enthusiasm or financial support from
our publisher to continue development, we simply cannot sustain the studio in its
current form. Making this decision has been unbelievably painful.

This is a heartbreaking moment for all of us. What makes it even harder is that we have
so many things in the pipeline multiple features, updates, and creative ideas that we
were excited to bring to the game, many of which are showcased in the video we’re
sharing today. These are things we genuinely believed would have continued to
strengthen Wreckreation and grow its community.

My hope is that by showing this work publicly, someone out there might also see that
potential and perhaps an opportunity could still emerge. But even if that hope does not
materialise, we want this to stand as a testament to our vision and to the strength,
passion, and skill of our tiny team. I truly believe in the potential of this game and in the
brilliance of the people who built it.

To everyone who has supported us, played our games, or believed in our studio: thank
you. Your support has meant the world – We will, again at our own cost, ensure the next
update that includes a Crossplay feature does get published before Christmas and we
hope you and your friends can enjoy the world that we have built together, whichever
platform you play on.

I can be contacted at [fiona@threefieldsentertainment.com]
Fiona Sperry
Three Fields Entertainment

 

]]>
Wreckreation Roadmap Update https://www.threefieldsentertainment.com/2025/11/27/wreckreation-roadmap-update/ Thu, 27 Nov 2025 16:08:40 +0000 https://www.threefieldsentertainment.com/?p=5086 Since launch on October 28th we have published 3 patches and 1 free Content Pack across all platforms. 

We are also in Week 3 of our Creator Spotlight series where we highlight a player-created challenge each week through our Wreckommends feature, on all platforms —ensuring visibility to every active player. (https://x.com/ArcadeDriving/status/1989363265219268720?s=20)

 

Post-Launch Updates So Far

Our early patches focused on the most pressing community-reported issues, including:

  • PC performance 
  • Road Rage
  • Handling and physics glitches
  • Numerous gameplay bugs and player requests
  • Fixing the most prevalent causes of Game Crashes

 

Our first free Content Pack delivered:

  • 12 new cars with new gameplay elements
  • 60 new Live Mix items
  • PlayStation 5 Pro support
  • Additional community-driven fixes and features

 

Upcoming Content Pack (Pack 2)

Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a “Current Games List” to help players choose the best sessions to join.

 

Community-Requested Features

  • Expanded colour options for existing Wreckoning liveries

 

  • Photo Mode added to the Pause Menu for mid-crash captures

 

  • Extended Gas Station repair radius for easier use during Road Rage

 

  • Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races

Fixes for Community reported Bugs

  • Handing Improvements
    • Smoothed out steering behaviour by removing the “lumpiness” when alternating between steering-in and not steering
    • Fix the 5-20mph speed-up when you steer-in
    • Steering out is now a smoother transition as well, with zero massive speed-up
  • Reduced the likelihood of AI gaining speed from 30Hz collision slams
  • Fixed the potential to spin out when clipping the end of a barrier while drifting
  • Shutdown Fixes
    • Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions
  • Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats
  • Sky Track Improvements
    • Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints
  • World & Visual Fixes
    • Prevented dynamically spawned roadside jumps from blocking static ramps
    • Corrected Model D shadow issues
    • Added missing 0–61 mph stats for Cop Cars
    • Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots
    • Fixed stretched loading movies and title screen on ultra-wide monitors
    • Fixed event triggers not showing wrong vehicle warning driving into a second time
    • Fixed frame rate drop which could sometimes occur after taking enough damage

 

Roadmap Beyond Pack 2 (Early 2026)

Planned key features include:

 

  • Live-Mixable Buildings

 

  • Additional game modes (most requested: Online Road Rage, followed by Marked Man)

 

  • More vehicles

 

  • More Live Mix items

 

  • Tightrope mode

 

  • Train

 

  • Vacant Lots

 

We will continue addressing reported issues. Current top priorities include:

 

  • Physics/reactions bugs causing rare extreme collision responses

 

  • Continued vehicle handling refinements based on feedback

 

  • Fixing “weird camera” behaviour after repeated retries

 

  • Preventing the camera from clipping through the car when reversing on slopes

 

  • Syncing Cop sirens online

 

  • Fixing Vicious Circle event issues

 

  • Eliminating tree pop-in at near distance on Medium PC settings

 

  • Preventing AI from pushing through extreme-down Sky Tracks

 

  • Fixing Traffic level resets after events

 

  • Fixing white screen on console if Takedown performed as time expires

 

  • Jump over and Crash into ‘Roll the Dice’ online challenges need to specify 1 less than the number of players in the game

 

  • Resolving Intersection Sky Track pieces issues

 

  • Ongoing crash-fixing based on tracked reports

 

Additional Community-Requested Features Planned

  • Updating Stunt event rules so WP auto-banks at the end, or extending the timer until players bank or crash
  • Adding Filters for Parking Lots to improve navigation with multiple unlocked cars
  • Adjust Penalty Road Rages
  • Adjust difficulty of Shutdowns
]]>
Wreckreation Free Content Pack 1 https://www.threefieldsentertainment.com/2025/11/19/wreckreation-free-content-pack-1/ Wed, 19 Nov 2025 16:00:48 +0000 https://www.threefieldsentertainment.com/?p=5076 Version number 145944

 

Players can visit any of the four County Police HQs or Sheriff Departments to discover a new drivable Cop Car at each location — each with its own unique Shutdown event. Look for the Police Badge icon on the Map.

By completing all four Shutdown events, players will unlock the following vehicles:

– Huntsville Nebraska

– Mitani Suprema

– Freiberg FMG W-Class (Track-based)

– Delon Mulsanne (Track-based)

Each unlocked car features its own Wreckoning event — complete it to earn the upgraded version of that vehicle.

Cop Cars can ram traffic out of the way and can also be used in any unlocked events that don’t have a specific Car Restriction.

 

Additional Content

The pack also introduces 8 new Live Mix unlockables unlocking 60 new Live Mix pieces, including:

– New narrow straights and curves connecting to the popular Spiral piece.

– 3 new moving Obstacles – the “Bootlegger”, the “Gate Crasher” and the “Slugger” – to add some extra danger to Challenges!

– Physical letters and numbers.

– Seasonal items for Christmas and Thanksgiving.

– A new extra small platform and target and additional props.

 

Technical Updates

– PlayStation 5 Pro: Native 4K at 60 FPS

– PlayStation DualSense: Custom colour feedback during gameplay

– Plus, numerous community-requested fixes and optimisations

 

Fixes include

Cop cars, Bruiser and Offroad Cars can punt cars from behind making them a more forgiving choice in races for less skilled players (note this is not ‘traffic checking’, there is a speed hit for doing it so it’s not a fastest time strategy!)

Race and Hyper Class Cars can no longer punt any cars in Freedrive. However all cars have a more forgiving collision system when travelling at low speeds or when glancing off the sides of obstacles.

There is now less chance of spinning out when shunting traffic.

Fix some cars crashing on the Super Loop.

Arlen’s Cove ‘Par’ Wreckord Time has been increased by 5 seconds.

Police Stations have new icons.

Dynamic Obstacles have been moved out of Sky Track menu (as they can be used anywhere not just in Sky Tracks) and into their own category. Also now easier to cycle between them.

Fixed Dynamic Obstacles not deforming the car.

Collision properly resets on Repair when driving through Gas Stations.

Added VFX Settings options on PC

  •       High – No changes
  •       Medium – Front wheels don’t produce smoke
  •       Low: Front wheels don’t produce smoke, Only player vehicle’s wheels produce smoke, Vehicle explosion effect no longer produces light

 

Fix for Crash in Profanity Filter which would happen when editing Challenge or Event instructions in the Map.

2 ramps on Bay Drive and 1 on Black Pine Bridge moved out of the racing line.

Culled some trees at Crystal Bay Speedway entrance that interfered with the racing line.

Extending the Checkpoint radius so they are consistent across all event types regardless of visual size of the Checkpoint.

Fix for visual collision on the Food trucks not matching the actual collision.

Improved Streaming to reduce chances of falling through the world due to unloaded tiles.

Fix for FOV being incorrect after crashes, especially noticeable on ultrawide monitors 

HUD changes to better support Steam Deck screen size. 

]]>
Patch 3 Now On Console https://www.threefieldsentertainment.com/2025/11/13/patch-3-now-on-console/ Thu, 13 Nov 2025 15:27:03 +0000 https://www.threefieldsentertainment.com/?p=5072 We are excited to announce that as of the 12th of November, Patch #3 is now available on console!
Patch notes remain the same across all platforms, please see previous blog post for details.

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Wreckreation Patch 3 https://www.threefieldsentertainment.com/2025/11/10/wreckreation-patch-3/ Mon, 10 Nov 2025 19:54:02 +0000 https://www.threefieldsentertainment.com/?p=5069 Patch 3 Key Changes
  • Fixed various Physics bugs particularly when coming back from the Takedown camera. This work is ongoing.

  • Reduce frustration from inconsistent and low speed Car collisions.

  • Make Battling more consistent.

  • Improve responsiveness of the handling and make the drift more consistent.

  • Fixed a various bugs with Game Stats and Achievements/Trophies.

  • Fixed a bug with 2 Live Mix icons that could not be collected and add new unlocks for those 2 collectibles.

  • New reward for the “Blown all Cobwebs” Trophy/Achievement – Display all unlocks on the Map.

  • Fixed a bug where the custom car engine audio will reset if you crash.

  • Various other Gameplay bugs.

  • Fixed most frequent causes of Game Crashes.

  • Multiple World fixes for issues reported by players.

Physics, Collisions and Battling

Fix Physics bugs particularly when coming back from the Takedown camera. This is part of ongoing work to detect and fix Physics issues.

Reduce frustration from inconsistent and low speed Car collisions – Under 60mph reduce the likelihood of crashing your vehicle at all in events. Work is ongoing to take this further and to make collisions more consistent between Freedrive and Events.

Made Battling more consistent by ensuring AI always react when slammed.

Handling

  • Fixed inconsistencies in starting a drift.

  • Fixed another speed up bug (in addition to the one fixed in previous patch)

  • Improve responsiveness of the following cars:

  • Solomon-Hirsch Headbanger

  • Solomon-Hirsch Motorhead

  • Dearborn & Schaeffer Gemini

  • Solomon-Hirsch Hellfire

  • Solomon-Hirsch Cyclone

For example, the Headbanger which is the first car in the game is now much more responsive to steering inputs, at all speeds. Total steering amount at high speed is slightly reduced, to encourage drifting rather than simply driving around any corner. Tyre friction has been reduced front and rear, to allow for slightly looser grip levels to reduce the “on rails” feeling. Suspension has been softened up to allow a small amount of extra body roll and weight transfer. Camera rotational lag has been tightened as well to make the car appear more urgent and less wallowy when changing directions.

Fixed cars that could spin out too easily:

  • Kurosawa Dragon

  • Delon Cigarello

  • Tasca Barchetta Maestrale

Improve overall handling of 2 cars:

  • Dearborn & Schaeffer Model D (improve steering at speed)

  • Hooper Wildcat HRT (suspension bottomed out and made car wobble when cornering hard)

  • Reduce the likelihood of cars flipping over when offroad.

 

Stats/Collectibles/Achievement Fixes

Fixed a bug with the reward cars not unlocking (for Billboards and Smash Gate Milestones) if they were collected as the client online. This will be retroactively awarded for players who have already completed the requirement.

Fix a bug with 2 Live Mix icons (Glen Ross Farms overpass and Smokey Tower) that were duplicates of others and therefore would not unlock. New Live Mix unlocks not previously available have been added for those 2 collectibles.

Fix a bug with the ‘My Colouring Book’ and ‘Road Runner’ Achievements/Trophies (Discover all Roads/All Dirt Roads) which were not counting correctly in events. Unfortunately, any missing roads may need to be rediscovered though it is likely these would be Ranch Road or Piper’s Trail. Note that the whole of every road and dirt road does not need to be driven to unlock this award.

Correct the Stats reporting of Wreckords to not combine Drift Combo and Drift Wreckords (this also solves confusion as to whether players had unlocked the Fellow Traveller Trophy/Achievement)

 

Correct the Stats reporting of Completed Events and Total Wins to exclude the Tutorial Race (as you can’t replay it if you don’t win it making it unfair for completionists) and include the Stunt Runner event 

 

Correct the text on the ‘We are the Champions’ Trophy/Achievement to reflect that it is awarded for all Road Races (so excluding Offroad Races and Sky Track Races)

 

Other Fixes

  • Total Road Rage on Dry Creek Road and Total Road Rage on Coastal Highway have been given more time but still remain in the Snow.

  • If you change your car engine audio, it will no longer reset when you crash.

  • Fix Bug to ensure the Online Coop Challenge “TFE Challenge #8 ‘Be in the Loop’” loads correctly.

  • Change collected Live Mix icon to a tick rather than being transparent.

  • Fix the Hunter Hauler Extreme not physically colliding with Smash Gates.

  • Fix bug where you could lose all UI if you hit ‘Retry’ as your vehicle was about to crash.

  • Fix various rock holes, missing sign text and road snapping issues.

 

Crashes

Crash when holding throttle when changing car.

Various crashes / instability if you launched an event through the map screen, then opened and closed the map during the event.

Random crash from a threading issue, more prevalent on Xbox.

]]>
Console Patches Are Live https://www.threefieldsentertainment.com/2025/11/06/console-patches-are-live/ Thu, 06 Nov 2025 11:30:57 +0000 https://www.threefieldsentertainment.com/?p=5050 Console Patch 6th November 2025

We are pleased to release our first console Patch for Wreckreation. We are committed to fast fixes in response to player feedback since we released just over a week ago. 

Watch this space and keep sending us your feedback.

Key Highlights of this Patch include:

  • Make the Road Rage AI easier to catch when it is a long way ahead of the player.
  • Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
  • Fix difficulty spikes – Many of the Race and Road Rage events have been updated to have pre-authored time and weather to reduce difficulty spikes from the dynamic TOD and weather systems. This does not affect any previous progress, all times, licence points and Live Medals remain valid.
  • Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
  • Fix for bumper camera not inheriting the car’s pitch properly.
  • Unnatural speed Drifting bug has been fixed (thanks to the Discord community for their help with this one in particular).
  • Settings moved to a more Visible location.

Full Details on all Changes

Handling:

  • Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.
  • Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
  • Fix for bumper camera not inheriting the car’s pitch properly.

Settings:

  • Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map).
  • Settings also now available in Opening race.
  • Video settings now available at the same time as Audio settings for consistency and to make them visible during events.

Events:

  • Make the Road Rage AI easier to catch when it is a long way ahead of the player.
  • Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
  • Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.

Crash Fixes:

  • Fixed a crash when moving Live Mix Track Pieces near certain road pieces.

Other Fixes:

  • Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving).

Audio:

  • Adjusted Sirens so they faded in and out better as they drive past you and they don’t suddenly cut off at 660m.
  • Adjusted Plane so it also faded in and out more smoothly and didn’t fade away unnaturally quickly.
  • Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values.
  • Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam.
  • Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix.
  • Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions .

 

EVENT CHANGE DETAILS
The following Races have been changed to have the originally authored Time of Day and Weather to reduce difficulty spikes when driving predominantly at night or in bad weather. As stated above, this does not affect any previous progress – all times set, licence points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it)

  • Another Star Vehicle 
  • Back at the Ranch
  • Between a Rock and a Hard Place
  • Bruising For a Fight
  • Circling Back
  • Circling The Drain
  • Close The Circle
  • Come Full Circle
  • Cry Me a River
  • Curves to Die For
  • Dirt Dash
  • Drift Apart
  • Every Rose Has Its Thorn
  • Faraway in Time
  • Fighting Chance
  • Fire In The Hole
  • Flesh & Machine
  • Flight or Fight
  • Flirting With Disaster
  • Giant Battle
  • Hangs By a Thread
  • Hazards of the Job
  • Head for Granite
  • In Dickie’s Meadow
  • In the Cross Hairs
  • It’s a Shore Thing
  • Mad Dash
  • Not Such a Long Drive
  • Opportunity Knocks
  • Point Break
  • Pumping Iron
  • Reach for the Stars
  • Ridge Climb
  • Rough & Ready
  • Sandy Blows
  • Set Fire To The Rain
  • Sharks Are Circling
  • Sherburn’s Climb
  • Shut Up Shop
  • Snowy Descent
  • Speed Run
  • Spoiling For A Fight
  • Star Vehicle 
  • Starstruck
  • Sweep the Board
  • There Goes My Bay-by
  • Top Dog
  • Tunnel of Shove
  • Vicious Circle

All Road Rages have been updated with a set Time of Day and Weather apart from the following 2 Road Rages which have remained as Dynamic:

  • Penalty Road Rage on Crystal Bay
  • Total Road Rage on Shoreline

As above this change does not affect any previous progress – all Scores set, Licence Points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!)

Regarding Road Rages please remember to use Gas Stations to add Wreck Limits, Bruiser cars to get an additional +1 at the start and that you can change direction to pick an ‘easier’ route on the fly.


As always we will be constantly checking the feedback and bug reports, so please keep updating us. We hope you’re enjoying Wreckreation so far and that this new update will be helpful to you all.

]]>
Wreckreation Fixes and Additional Content Roadmap https://www.threefieldsentertainment.com/2025/11/04/wreckreation-fixes-and-additional-content-roadmap/ Tue, 04 Nov 2025 15:05:19 +0000 https://www.threefieldsentertainment.com/?p=5047 We promised a roadmap yesterday and here it is. Let us know what you think about our plans for the next few months!

Week beginning Monday November 3rd:

PC Patch 2 – already live as of November 3rd.
Console Patch 1 & 2 following as soon as possible!

  • Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
  • Fix for bumper camera not inheriting the car’s pitch properly.
  • Make the Road Rage AI easier to catch when it is a long way ahead of the player.
  • Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
  • Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC.

 

Week beginning Monday November 10th – PC Patch 3

(Consoles following as soon as possible.)

  • Physics and Reaction Improvements including fixing issues coming back from Takedown cameras, improving combat, making crash ‘rules’ more consistent between events and freedrive and make them speed based, reduce likelihood of other physics issues.
  • Handling Improvements including improve responsiveness of some cars, fix cars that tend to spin out when not drifting and reduce likelihood of cars flipping over when offroad.
  • Fix bug where the custom car engine audio will reset if you crash.
  • Correct the Stats reporting of Wreckords to not combine Drift Combo and Drift Wreckords to avoid confusion in whether you have unlocked the Fellow Traveller Trophy/Achievement.
  • Correct the Stats reporting of Completed Events and Total Wins to exclude the Tutorial Race (as you can’t replay it if you don’t win it, making it unfair for completionists) and include the Stunt Runner event.
  • Correct the text on the ‘We are the Champions’ Trophy/Achievement to reflect that it is awarded for all Road Races (so excluding Offroad Races and Sky Track Races).
  • Fix a bug with 2 Live Mix icons (Glen Ross Farms overpass and Smokey Tower) that are duplicates of others and therefore will not unlock. New unlocks added for those 2 collectibles.
  • Change the ‘collected’ Live Mix icon to something more obvious rather than being transparent.
  • Display all unlocks on the map once the “Blown all Cobwebs” Trophy/Achievement is unlocked.
  • Fix TFE Wreckreation Challenge 8 loading the wrong challenge (but there is already a workaround if you load it in world).
  • World fixes reported by players e.g. holes in rocks, missing text on signs etc.
  • Fixes for Crashes reported by players.

 

Additional Content Pack 1 – Exact date TBC, but we are targeting 3rd week in November

  • 4 additional cars – the Huntsville Nebraska and the Mitani Suprema plus 2 Track based cars – the Freiberg AMG W Class and the Delon Mulsanne.
  • Additional gameplay for unlocking these cars.
  • Additional Wreckoning events for the 4 cars once unlocked which will unlock upgraded versions giving 8 additional cars in total.
  • Additional Live Mix objects including narrow straights and curves which connect to the existing Spiral and the existing Sky Tracks.
  • PlayStation 5 Pro support to run at native 4k 60fps.
  • PlayStation DualSense custom support (use of colours during gameplay in particular).
  • Fixes and improvements as needed.
  • Ongoing optimisations incl adding Settings to adjust VFX.

 

We are also actively working on the following but can’t yet commit to a date:

  • Crossplay between all platforms.
  • Live Mixable Buildings.
  • More Vehicles with associated gameplay.
  • Resolve Intersection Sky Track pieces Issues.
  • System for promoting User Generated Events.
  • Tightrope mode and other Gameplay modes.
  • Train.
  • Vacant Lots.
]]>
Wreckreation Patch 2 https://www.threefieldsentertainment.com/2025/11/03/wreckreation-patch-2/ Mon, 03 Nov 2025 16:05:47 +0000 https://www.threefieldsentertainment.com/?p=5039 We are pleased to release another Patch for Wreckreation.
We are committed to fast fixes in response to player feedback and this is our second patch since we released just under a week ago.
We also will release a Roadmap for the next 2 months tomorrow.

Live today for PC and GOG players, Patch 2 contains the following (note Patch 1 and 2 combined are coming for console players later this week). These are the new fixes:

  • Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering,
  • Fix for bumper camera not inheriting the car’s pitch properly,
  • Make the Road Rage AI easier to catch when it is a long way ahead of the player,
  • Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind,
  • Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC,

Watch this space and keep sending us your feedback.

]]>
Wreckreation Patch 1 https://www.threefieldsentertainment.com/2025/10/31/wreckreation-patch-1/ Fri, 31 Oct 2025 16:50:37 +0000 https://www.threefieldsentertainment.com/?p=5029 Hello and a huge thank you to all of our fans currently playing the game and thank you for your patience in particular with the Stall issues since we launched almost 2 days ago.

Our top priority right now is to ensure we get rapid changes into your hands whilst ensuring we test them thoroughly.

We are pleased to announce our first PC patch which will come to console very soon.

Key Highlights of this Patch include:

  • PSO data has been regenerated and repackaged to significantly improve Stalls and Stuttering on PC

  • Unnatural speed Drifting bug has been fixed

  • Settings moved to a more Visible location

  • Many of the Race and Road Rage events have been updated to have pre-authored time and weather to reduce difficulty spikes from the dynamic TOD and weather systems. This does not affect any previous progress, all times, licence points and Live Medals remain valid.

Full Details on all Changes

Stalls:

  • Regenerate and repackage PSO data to significantly improve Stalls on PC. This work is ongoing to ensure the maximum possible coverage

Handling:

  • Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.

Settings:

  • Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map)

  • Settings also now available in Opening race.

  • Video settings now available at the same time as Audio settings for consistency and to make them visible during events.

Events:

  • Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.

Crash Fixes:

  • Fixed a crash when moving Live Mix Track Pieces near certain road pieces

Other Fixes:

  • Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving)

Audio:

  • Adjusted Sirens so they faded in and out better as they drive past you and they don’t suddenly cut off at 660m

  • Adjusted Plane so it also faded in and out more smoothly and didn’t fade away unnaturally quickly

  • Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values

  • Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam

  • Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix

  • Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions 

EVENT CHANGE DETAILS

The following Races have been changed to have the originally authored Time of Day and Weather to reduce difficulty spikes when driving predominantly at night or in bad weather. As stated above, this does not affect any previous progress – all times set, licence points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it)

  • Another Star Vehicle 

  • Back at the Ranch

  • Between a Rock and a Hard Place

  • Bruising For a Fight

  • Circling Back

  • Circling The Drain

  • Close The Circle

  • Come Full Circle

  • Cry Me a River

  • Curves to Die For

  • Dirt Dash

  • Drift Apart

  • Every Rose Has Its Thorn

  • Faraway in Time

  • Fighting Chance

  • Fire In The Hole

  • Flesh & Machine

  • Flight or Fight

  • Flirting With Disaster

  • Giant Battle

  • Hangs By a Thread

  • Hazards of the Job

  • Head for Granite

  • In Dickie’s Meadow

  • In the Cross Hairs

  • It’s a Shore Thing

  • Mad Dash

  • Not Such a Long Drive

  • Opportunity Knocks

  • Point Break

  • Pumping Iron

  • Reach for the Stars

  • Ridge Climb

  • Rough & Ready

  • Sandy Blows

  • Set Fire To The Rain

  • Sharks Are Circling

  • Sherburn’s Climb

  • Shut Up Shop

  • Snowy Descent

  • Speed Run

  • Spoiling For A Fight

  • Star Vehicle 

  • Starstruck

  • Sweep the Board

  • There Goes My Bay-by

  • Top Dog

  • Tunnel of Shove

  • Vicious Circle

All Road Rages have been updated with a set Time of Day and Weather apart from the following 2 Road Rages which have remained as Dynamic:

  • Penalty Road Rage on Crystal Bay

  • Total Road Rage on Shoreline

As above this change does not affect any previous progress – all Scores set, Licence Points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!)

We continue to look at Road Rage however please remember to use Gas Stations to add Wreck Limits, Bruiser cars to get an additional +1 at the start and that you can change direction to pick an ‘easier’ route on the fly.

As always we will be constantly checking the feedback and bug reports, so please keep updating us. We hope you’re enjoying Wreckreation so far and that this new update will be helpful to you all.

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