Three Fields Entertainment https://www.threefieldsentertainment.com Tue, 14 Apr 2026 15:22:41 +0000 en-GB hourly 1 https://wordpress.org/?v=6.8.5 https://www.threefieldsentertainment.com/wp-content/uploads/2019/01/cropped-favicon-32x32.png Three Fields Entertainment https://www.threefieldsentertainment.com 32 32 Wreckreation Patch 10 https://www.threefieldsentertainment.com/2026/04/14/wreckreation-patch-10/ Tue, 14 Apr 2026 15:22:41 +0000 https://www.threefieldsentertainment.com/?p=5227 We’ve had to adjust our plans slightly after a few issues came up that we felt were important to fix properly.

An update is now live with the following fixes and improvements across all platforms (unless otherwise specified):

  • [Online] Resolved a crash occurring in online sessions

  • [Drifting] Experimental Drift Mode is not longer experimental and is enabled by default. Legacy drift mode can still be enabled via the DJ Menu → Settings.

  • [Performance] Added a Setting to disable Parking Lots to improve performance (and in doing so allow car switching at any time). When parking lots are disabled, changing car becomes available under “Mix My Car” in the DJ Menu (same as it is online).

  • [Performance] Extended streaming range to prevent players from outrunning world streaming in the Weld

  • [Weld] Corrected the 0-62mph string for the Weld

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Free Content Pack 6 https://www.threefieldsentertainment.com/2026/04/02/free-content-pack-6/ Thu, 02 Apr 2026 12:58:06 +0000 https://www.threefieldsentertainment.com/?p=5220 We’re celebrating our 15th Update with this FREE Content update featuring 3 new cars and 7 new events.

A new cop car – the ever popular Maclean Aurora now comes in a Cop Variant – unlocks at 750 Licence Points

 

 

 

 

 

 

Once you’ve secured your new ride, head to any of the 4 Police HQ Parking Lots to pick it up and go hunting for the Weld WTF Shutdown

 

Shut down the Weld and you’ll have unlocked the ultimate reward car.

Get behind the wheel of the Weld WTF and you’ll find 4 brand new events waiting for you.

      • The Weld WTF Wreckoning event
      • Run to the Sun: A New Wreckoning 
      • Macgowan’s Peak 
      • Game on

Upgrade to the Weld WTF GP and 3 further new events are now yours to dominate

      • Starman’s Dilemma
      • Race to Higher Ground
      • Downhill Rampage 

The 100% requirement has been upgraded to include the new cars and new events (you don’t have to re-earn the 100% car if you already have it)

Other fixes and improvements include:

  • Fix for invisible barriers appearing in races when creating custom road events
  • Disconnect popup now only shows every 10 minutes (we didn’t want to let players disable it entirely as they would then not be uploading and downloading high scores.)
  • Correct time shows on the Mitani Suprema’s Wreckoning (5.00)
  • Alternate liveries for existing cop cars
  • Livery fix for one of the Mulsanne liveries.
  • Russian drift and drift chain message fixed
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Wreckreation Patch 9 https://www.threefieldsentertainment.com/2026/03/24/wreckreation-patch-9/ Tue, 24 Mar 2026 14:00:54 +0000 https://www.threefieldsentertainment.com/?p=5212 Welcome to our 14th Update

Here is what’s included:

Drifting

Our new Drifting Model, thoroughly tested and loved by our Patreon players, is now available to all players (switch to it in Mix My Car)

We’ve also made the following Additional Drift Improvements (for those who were already playing it).

⁃ Drift entry is now more consistent across all cars

⁃ Drift exit is less “sticky”, meaning there isn’t a big delay right at the end of counter-steering before actually exiting

⁃ Drift transitions have been improved

⁃ Cars are much less likely to roll over (even part way) when drifting over the start of a downward slope on Sky Tracks

⁃ Braking and Handbraking now have a larger slowing effect while drifting

Liveries

  • The Motorhead, Headbanger, Vagabond, Hauler, Powerslave, Mulsanne, Cigarello and Bison all have new liveries created by Wreckreation player ‘Biggie’ – 34 new liveries in total

  • Thanks to another Wreckreation player KekAnTing the cop cars now have county alternate liveries available via Customise My Car.

Other Fixes and Improvements

  • We’ve upgraded the Boost system on the Huntsville Hauler and Maiden Manhattan cars (and their Wreckoning versions) so they can carry 95% of their top speed when boosting offroad (to match other cars in the Offroad class).

  • We’ve fixed barrel rolls being limited to 1 roll on keyboard controls

  • Finally, last not very much not least – Sky Tracks have been optimised allowing for larger tracks to be uploaded.

 

Thanks for everyone who continues to feed back on the game. We are loving working so closely with the community. See you soon. If you’re not already there, consider joining us on Discord or Patreon.

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Wreckreation Patch 8 https://www.threefieldsentertainment.com/2026/03/02/wreckreation-patch-8/ Mon, 02 Mar 2026 14:04:58 +0000 https://www.threefieldsentertainment.com/?p=5206 Our 13th free update, Patch 8, is live.

Last week, just as we were preparing to release, we discovered a 100% reproducible crash that would have impacted anyone creating events. We held the update back to fix it properly. That inevitably caused a delay, but it was the right call.

This update includes significant changes to the new drift model (now available as an option to all Patreon members – free and paid), AI and Sky Track fixes, and the addition of Top 6 Global Leaderboards for all event types.

Leaderboards

Top 6 leaderboard for every event is now shown in the Event panel for all Event types including Custom Events, via the Map (note: does not show on race results).

We have a tool to identify rogue times. If you see suspect looking times on a Leaderboard please email hello@threefieldsentertainment.com

 

Handling changes

Drift

Ben will be publishing an update later on our Patreon detailing everything that has changed about drift, here’s a preview

  • Fixed drift exit taking too long
  • Fixed bug where some cars (particularly RWD Bruisers) could spin out and become stuck driving in reverse
  • Reduced resistance when exiting a drift by steering out
  • Tuned vehicle rotation during drift, especially when steering in
  • Automatic gearbox is no longer disabled while drifting
    • This fixes the issue where you could start drifting at 50 mph in 2nd gear, boost to 200 mph, and still remain in 2nd
  • Handbrake now correctly increases turn-in (previously had no effect)
  • Tweaked steering response on certain cars to reduce lag/floatiness
  • Moved the Experimental Drift Model to a more obvious location in the DJ Menu
Here’s how to access it – remember until the next update you need to be a Patreon member (which you can join for free HERE) to access:

 

Handling

  • Fixed strange roll/spin correction while airborne
  • Handling: Tweaked suspension setup for Hooper Powerslave to make it more stable when cornering (especially on Sky Tracks)

PC

  • Key bindings can now be accessed via DJ Menu > Settings as well as Map > Help.

AI

  • Fixed AI crash when landing jumps
  • Fixed AI spinning out when shunting other cars (including the player)
  • Reduced AI confusion caused by bumps/jumps during Sky Track lap races

Sky Tracks

  • Fixed a crash that affected any track with a checkpoint on a jump where a loop came close to the top of the checkpoint.
  • Fixed a crash if you went into daydream on a SkyTrack near a junction without a road attached.

 

We know many of you are eagerly awaiting news on the Weld, Blackspots, Construction Vehicles, and more.

As we explained on our Patreon last week, larger feature updates need funding behind them. We’re continuing to work on that in parallel.

If you’d like to help move things forward, there are a few ways that genuinely make a difference:

  • Join our Patreon, even as a free member it all helps.
  • Keep playing and stress-testing the update
  • Report reproducible issues clearly (especially crashes)
  • Set leaderboard times and flag anything that looks rogue
  • Share Creator Challenges and events you’re proud of
  • Spread the word to friends who love arcade driving games

Every bit of interest strengthens the case for what we can build next.

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Wreckreation Patch 7 https://www.threefieldsentertainment.com/2026/02/10/wreckreation-patch-7/ Tue, 10 Feb 2026 15:00:47 +0000 https://www.threefieldsentertainment.com/?p=5200

This is our 7th Patch and our 12th update overall (check out our FAQ for a list of all the updates we have done so far)

This patch includes the following improvements and fixes:

  • PC: Keyboard rebinding (beta) – we’d love feedback once it’s in your hands
  • Gas station repair now reliably reattaches missing parts
  • Challenges moved into a separate save game to prevent stalling for players with very large saves
  • Drift fix: reduce the chance of cars rolling over during drift
  • Cop Car Liveries: fix the cop car liveries being incorrectly assigned when damaged; fix an additional bug where police vans would have incorrect liveries applied
  • Nebraska Wreckoning: prevent the event being played in any car, and remove incorrect cars from the leaderboards
  • AI ruleset fix (Road Rage): if more than 4 AI are applied, the game will show an error and limit AI to 4 (prioritising non-penalty AI)

We have also extended access to the new experimental drifting system to all paid Patreon members – find it under Mix My Car>Handling>Drift Model where you can turn it off and on – let us know what you think. Note this was a server side change so takes time to roll out – if you don’t yet have access wait til tomorrow and if still no access then message us on here and we will check your gamertag/Steam ID etc is linked up.

As ever head over to our Patreon or Discord if you’d like to engage with other players, find online games or chat to us online.

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Content Pack 5 Released! https://www.threefieldsentertainment.com/2026/01/30/content-pack-5-released/ Fri, 30 Jan 2026 13:58:21 +0000 https://www.threefieldsentertainment.com/?p=5189

We are delighted to release our TENTH update since Wreckreation launched.

And with this one we have done something a bit radical!

This pack introduces an alternative, physically driven drift model – this is currently in Beta and will be rolled out gradually, starting with a small group to gauge feedback. Once we have gauged that initial feedback and made any adjustments we will roll it out to all players.

Crucially this new system will sit alongside the existing drift behaviour – it will not replace it. Players will be able to switch freely between the two and decide which they prefer.

This Content Pack also includes the following Community requested and Patreon-voted Improvements:
  • Adds a filter to show only incomplete items on the map – this can filter by Incomplete progression events or Incomplete Billboards, Smash Gates and Live Mix Collectibles helping players mop up those last few items by type.
  • Replaces Double-Header Billboards so all Billboard collectible-related cars can be collected in Offline play.
  • Introduces a change to the reset feature after a crash – now offers both ‘Reset’ (to undamaged vehicle) and Drive away options.
  • Adds the Police class to custom events enabling players to make Cop only events
  • We have also enabled the ability to choose specific vehicle models for each AI type in all modes of play (note that the existing AI ruleset will need to be deleted when editing custom events and the new Car specific AI ruleset added).
  • The player car no longer crashes out when jumping off low Sky tracks outside events
  • Console and PC performance has been improved to minimize streaming hitches
In addition we have made multiple small world, Sign and car livery/badge fixes as well as some small UI fixes
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Wreckreation Patch 6 https://www.threefieldsentertainment.com/2026/01/23/wreckreation-patch-6/ Fri, 23 Jan 2026 16:16:18 +0000 https://www.threefieldsentertainment.com/?p=5149 We have just published a quick patch to solve a few things we discovered this week and wanted to get sorted quickly. Thanks to everyone involved in getting this out so quickly.

Changes:

  • Fixed issue where first race would reset you back on the Sky track at the end, requiring a game reset to bypass (also affected all Sky Track races that ended with a jump off an off-ramp)
  • Fixed virtual keyboard not appearing on console when entering Share codes (to view other people’s challenges)

For Patreon members look for a poll later today asking you to prioritise what Quality of Life changes we should focus on next.

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Explanation of Graphics Settings in Wreckreation https://www.threefieldsentertainment.com/2026/01/22/explanation-of-graphics-settings-in-wreckreation/ Thu, 22 Jan 2026 14:59:52 +0000 https://www.threefieldsentertainment.com/?p=5138 In our earlier post here we provided an update on PC performance. We thought it would also be useful to explain what the different Graphics Settings do and how you can vary them to get the best performance on your setup.

Graphics settings are listed below in a rough order of performance impact, from highest to lowest. The exact impact of each setting will vary depending on hardware, resolution, and whether upscaling technologies such as DLSS or FidelityFX are enabled.

Window Mode

If you are running on hardware close to the minimum specification and using Windowed Fullscreen, the game may be running at a higher resolution than your system can comfortably support.

Fullscreen
Runs in fullscreen mode at the resolution selected under the Resolution setting.

Windowed Fullscreen
Runs fullscreen at the desktop resolution, ignoring the resolution selected under the Resolution setting.

Windowed
Runs in a window at the resolution selected under the Resolution setting.

Texture Quality

As a rough guideline, it is recommended not to allocate more than approximately 50 percent of available GPU memory to textures.

Approximate GPU memory usage by texture setting is as follows:

Low
Approximately 1200 MB

Medium
Approximately 1800 MB

High
Approximately 2500 MB

Epic
Approximately 5000 MB

For 4K resolution, at least High texture quality is recommended to avoid noticeable texture issues. For 1080p resolution, Medium texture quality is generally sufficient. Low can work at 1080p but may result in visible texture blurriness in some areas.

Allocating too much GPU memory to textures forces the GPU to use system memory instead of its dedicated high speed memory, which can significantly reduce performance and cause stuttering. The operating system also consumes GPU memory in the background, often around 1 GB even when no other applications are running. Any additional background software may further reduce the memory available to the game, which is why keeping texture memory usage well below the GPU limit is strongly recommended.

Shadow Quality

Shadow quality has a significant impact on GPU performance due to shadow resolution, draw distance, and the number of lights casting shadows.

Low
No distance field shadows. Shadows stop approximately 120 metres from the camera. Low resolution shadows.

Medium
Distance field shadows beyond approximately 140 metres from the camera. Medium resolution shadows equivalent to 1080p.

High
Distance field shadows beyond approximately 170 metres from the camera. High resolution shadows. All lights in the world cast shadows, including street lights.

Epic
Distance field shadows beyond approximately 200 metres from the camera. 4K resolution shadows. All lights in the world cast shadows.

Even at 4K resolution, Epic is rarely required. The visual improvement over High is relatively small, while the performance cost is substantial. Casting shadows from all lights, particularly during dusk or night scenes, adds significant GPU workload. For most systems that are not high end, Medium provides a good balance between quality and performance.

Foliage Density

Foliage density controls the amount of grass and trees rendered in the world and can be performance intensive, particularly in dense environments.

Low
No grass. Approximately 12 percent of trees.

Medium
Approximately 30 percent of grass and 47 percent of trees.

High
Approximately 60 percent of grass and 88 percent of trees.

Epic
100 percent of grass and 100 percent of trees.

Foliage rendering can be expensive at higher densities. Epic is intended for high end GPUs only. Medium is recommended for systems near the minimum specification, while High is suitable for more capable mid range GPUs.

Ambient Occlusion

Ambient occlusion enhances contact shadows and depth but varies widely in performance cost depending on quality level.

Low
Off.

Medium
Lowest cost ambient occlusion.

High
Medium cost ambient occlusion.

Epic
Very high cost ambient occlusion.

Unless running on a very high end GPU, settings above High are not recommended. Medium provides a good balance and avoids overly dark shading in enclosed areas.

Transparency

Transparency affects the rendering cost of most translucent elements in the game. This includes particle effects such as tyre smoke and dust, car glass, and motion blur on moving wheels.

If frame rate is generally stable but drops noticeably when driving offroad or on dirt tracks, reducing transparency quality can help.

Rendering transparency at full resolution can be expensive due to overdraw, where multiple transparent layers are rendered on top of one another. Reducing transparency resolution significantly lowers this cost with minimal visual impact in most cases.

Low
Transparency rendered at 50 percent resolution.

Medium
Transparency rendered at 60 percent resolution.

High
Transparency rendered at 80 percent resolution.

Epic
Transparency rendered at 100 percent resolution.

When using upscaling technologies such as DLSS or FidelityFX, transparency is already rendered below native resolution. In these cases, further reducing transparency resolution may affect visual quality more quickly.

VFX

VFX settings affect the complexity and frequency of visual effects such as tyre smoke, dust, and explosions.

If performance issues occur when driving offroad, on dirt tracks, or during crashes, and transparency has already been reduced, lowering the VFX setting can provide further improvement.

Low
Low VFX quality. Only the player vehicle spawns tyre VFX. Only rear tyres spawn VFX. Explosion effects do not include lighting.

Medium
Medium VFX quality. All vehicles can spawn tyre VFX. Only rear tyres spawn VFX. Explosion effects include lighting.

High
High quality VFX. All vehicles and all tyres spawn VFX. Explosion effects include lighting.

Volumetric Clouds

Volumetric clouds can have a noticeable performance impact, particularly at higher quality levels.

Low
Off. Volumetric clouds are replaced with a simpler cloud material.

Medium
Single cloud layer at a reduced quality setting.

High
Two cloud layers at a reduced quality setting.

Epic
Two cloud layers at the highest quality setting.

Unless running on high end hardware, Medium is generally recommended, as higher settings offer diminishing visual returns relative to their cost.

Anti Aliasing

Anti aliasing smooths jagged edges but can interact with motion blur and overall image clarity.

Low
Off.

Medium
FXAA.

High
TXAA high quality.

Epic
TXAA epic quality.

If FXAA is used, some players may notice increased ghosting when motion blur is enabled. In this case, reducing or disabling motion blur may improve clarity.

Motion Blur

Motion blur affects fast moving objects and camera movement.

Low
Off.

Medium
Medium quality motion blur.

High
High quality motion blur.

Epic
Highest quality motion blur.

Motion blur generally has a moderate performance impact and can be adjusted based on visual preference.

Volumetric Fog

Volumetric fog adds atmospheric depth and lighting effects.

Low
Off.

Medium
Low quality fog.

High
High quality fog.

Epic
Best quality fog.

Fog settings are tuned to be relatively low cost compared to other effects. Medium performs well visually and is a good option when tuning for performance.

Bloom

Bloom controls light glow and brightness bleed.

Low
Off.

Medium
Medium quality bloom.

High
High quality bloom.

Epic
Highest quality bloom.

Bloom has a relatively modest performance impact and can be adjusted primarily based on visual preference.


If you haven’t done already we also recommend you read our earlier post on PC performance

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PC Performance Update https://www.threefieldsentertainment.com/2026/01/22/wreckreation-pc-performance-system-requirements/ Thu, 22 Jan 2026 13:30:11 +0000 https://www.threefieldsentertainment.com/?p=5132 Here is an update on the current state of PC performance in Wreckreation, explaining what we’ve tested internally, and offering practical guidance for players running at or near minimum specification. We will provide a similar update on console early next week.

We are aware of 2 Stalling issues which we detail further below.

Minimum Specification & Internal Testing

We have extensively tested the game on machines that meet our minimum PC specification, and we are confident that the game runs as intended on that hardware when configured appropriately.

Minimum PC Specification:

  •       Processor: AMD Ryzen 3 3100 / Intel Core i3-8100
  •       Memory: 8 GB RAM
  •       Graphics: GeForce GTX 1060 (6GB) / Radeon RX 580 (8GB)
  •       DirectX: Version 12
  •       Storage: 60 GB available space

While we closely monitor community reports, we’re not able to provide custom, one-to-one performance support for individual PC configurations. Performance on PC can vary significantly due to differences in hardware, drivers, background software, and system setup.

We recommend you read this Post explaining what the different Graphical Settings in the game do and how you can use these to optimise your setup.

A Critical Requirement: VRAM

One requirement that may not be obvious—but is absolutely vital—is graphics card VRAM.

  •       The minimum required VRAM is 6GB.
  •       If your GPU has less than 6GB of VRAM, you should expect performance issues regardless of your CPU or system memory.

When the game exceeds available VRAM, it will fall back to using system (main) memory to avoid crashing. This is significantly slower for the GPU and can cause severe stuttering and stalls.

If, at the same time:

  •       You have only 8–16GB of system RAM, and/or
  •       You are running multiple background applications,

…it’s possible for system memory to also be exhausted. At that point, Windows will resort to virtual memory (using your hard drive as RAM), which results in major performance degradation and long stalls.

Expectations at Minimum Spec

If you are running at or close to minimum specification:

  •       1080p should be considered the upper limit.
  •       Running above 1080p on minimum spec hardware will not deliver consistent performance.
  •       Windowed Fullscreen uses your desktop resolution, which may be higher than 1080p.
  •       Exclusive Fullscreen locks the game to the resolution selected in the graphics menu and is strongly recommended.

Tested Performance Configuration

The following settings were tested internally and maintained 60–90 FPS for the majority of gameplay on this reference system:

Test System:

  •       CPU: Intel Core i7-10750H @ 2.60GHz
  •       Memory: 16 GB
  •       GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
  •       DirectX: Version 12
  •       Storage: SSD

This GPU is slightly above minimum spec. If your GPU is slower, you may need to reduce some settings (especially shadows), use a more aggressive DLSS or FSR mode, or cap the game at 30Hz for a more consistent experience.

Recommended Settings for a min spec machine:

  •       Resolution: 1920 × 1080
  •       Framerate Cap: 60
  •       VSync: On
  •       DLSS Mode: Balanced or Performance
  •       Anti-Aliasing: High
  •       Texture Quality: High
  •       Shadow Quality: High
  •       Ambient Occlusion: Medium
  •       Transparency: Medium
  •       Motion Blur: High
  •       Bloom: High
  •       Volumetric Clouds: Medium
  •       Volumetric Fog: Medium
  •       Foliage Density: Medium
  •       VFX: Medium

Known Stalling Issues (Above Minimum Spec)

We are actively investigating reports of stalls (0.5–1s where the game stops updating) affecting some players who are running above minimum spec. So far, we’ve identified two primary causes:

1) Live Mix challenges with a very high number of pieces

Particularly race events using many new buildings or objects. We’ve identified the root cause and are actively working on a fix.

2) Background video capture or recording software

Features such as instant replay buffers or continuous background capture can periodically interrupt GPU workloads. If you are experiencing frequent stalls and are not affected by point #1, please try disabling all recording and background capture tools.

Short Framerate Blips

We are aware of brief framerate dips (e.g. drops to ~15 FPS for a fraction of a second) in certain areas of the world.

These are related to Unreal Engine world streaming rather than raw GPU performance, and as such are not improved by changing graphics settings. This is an area we continue to monitor and optimise where possible.

 

We hope you have found this document useful and would point you to this post for further reading about our Graphical Settings

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Wreckreation Patch 5 https://www.threefieldsentertainment.com/2026/01/21/wreckreation-patch-5/ Wed, 21 Jan 2026 12:59:50 +0000 https://www.threefieldsentertainment.com/?p=5126 New Patch is out on all platforms as of 1pm UK time January 21st 2026

This patch fixes the following recently discovered issues :

Fixes Online Connectivity unreliability

Parking Lot Fixes:

  • The 100% completion car will always appears once unlocked in Parking Lots.
  • Small Parking Lots will always be filled.

If you are still unable to find the car you are looking for please head to a larger car park.

Class Specific Event Fix

The Pack 4 new Cars are now able to be used in Class restricted events

Map Change

We have added a Backing to the Button prompts on the Map and split them into categories in separate screen space – Map buttons and Event Creation/Stats/Help.

This is to aid player navigation and awareness of how to create events and where to enter Share Codes. (in doing so we noticed that the virtual keyboard is not reliably appearing on console, which we will fix in our next Patch).

New Known Issue
Because we were in the middle of some other requested Sky Track fixes when we discovered we needed to do this Patch, a new issue has crept through which means your car will crash leaving any dedicated off ramp Sky Track pieces. We will get this fixed asap but we decided it was better to get the changes above in than wait another 2-3 days to get these other important fixes to you (as whilst we can fix it in hours we then have to submit it to the publisher who then has to submit it to First Party etc).

There are various workarounds for this but it will mean that if you play a Sky Track with an offramp at the end you will crash and be reset on the sky track – the most straightforward workaround is you to fast travel from here to elsewhere on the map.

If you are a new player you need to save and quit or return to title screen on console at the end of the first race and then you’re back in the game – apologies we know this is not great but we are working on a fix right now.

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